CASE STUDY OF ONE OF OUR CLIENTS AFTER PRO.GAMIFICATION IMPLEMENTATION:

FINAL RESULT: AVERAGE KPI INCREASE PER SALES CHANNEL:

  • *

    Hypermarkets

    31%

  • *

    Supermarkets

    25%

  • *

    Network gas stations

    31%

  • *

    Stores without self-service

    24%

  • *

    Liquor store

    30%

  • *Motywacja
    Motivation for achieving sales target
  • *Wzrost
    Increase of employees’ engagement in trainings
  • *Wzrost
    Increase of employees’ engagement in sales activities
  • *Wzrost
    Increase of sales effectiveness and employees’ income
  • *Wzrost
    Constant feedback about game/learning/work progress
  • *Wzrost
    Cooperation within the organization due to team activities
  • *Wzrost
    Making work more appealing and everyday activities enjoyable
  • *Wzrost
    Integration and cohesion with company’s bonus system
  • *Wzrost
    Increase of work’s standard, quality and rate
  • *Wzrost
    On-line access to rankings and modern reporting system

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